Quote:
Originally Posted by TK-422
First consider how mechanically inclined you are. Will you build the printer from parts or do you need one fully assembled. Even fully assembled you might need to do some tweaking but very much less than setting one up from scratch.
How good are you at learning something you have never done before. Building things in 3D requires a lot of thought. No matter which 3D program you use it will require a good amount of ability to imagine what you want to create then put into numbers. Accurate measurements are a must. If you have not worked with CAD before it can be a tough learning curve.
Tinkercad is one of the easiest for beginners but is also very powerful. You make objects ( squares, circles and such) and negative objects. By combining them in the right order you build things. Once an object is complete you have to do a few things.
Export your file into a STL. This is the 3D file
Slice the file. Cura is common. It uses your specific printer to convert the SLT to GCODE
Print the GCODE file on your printer. Most common is thru a SD card but can be done thru the network. It depends on your printer.
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Thanks!
Have been watching tutorials and CAD is will be tough, the rest is no problem. Have been looking at Shapeways tutorials like putting a photo of a drawn object on transparent background layer in Photoshop and importing it into TinkerCAD to create simple models around that to then create an STL file, stuff like that... Hacks I know but...
Anyway, if that's all there is to it I'll concentrate on the modeling end or at least being able to import something I can use and export eventually... MatterControl looks pretty powerful too.