It's almost next to impossible to warp rotors that have been bedded properly... did you bed the brakes when you first installed them?
Most people I know don't even know what bedding brakes is or why one would do it...
It's very hard to warp a peice of cast iron without breaking it... most rotors will crack long before they warp. All the stuff people blame on warped rotors, 99 times in 100, is hot spots on the rotor surface. Further explained; brakes work by both mechanical friction and the forming and breaking of molecular bonds between pad material on the surface of the rotor and pad material in the pad... thus, pad material is deposited on the rotor's surface to allow the exchange of pad material between the rotor and the pad. 'Bedding' the rotor is getting a nice even distribution of pad material over the rotor's surface... if it's not done properly or at all, it's not hard to cook the pad onto the rotor's surface (causing one spot of the rotor to get hotter than the rest, called glazing) , in severe cases requiring an air chisle and alot of profanity to get seperated. Glazed spots on rotors build up pad material differently than the rest of the rotor, causing a high spot on the rotor, and thus, vibrations under braking.
In the end though, turning the rotors is the only permenent solution. You could sand-paper down the braking surface of the rotor and it may provide temporary relief, but it's likely to return in a while if the glazing was more than superficial.
Are your rotors glazed? A glazing is a spot on the rotor that is a nice outline of the pad... if you can see a glazed spot, that's where the trouble will begin. If the rotor surface is clean and has no blemishes, chances are the problem is somewhere else: the hub may be bent due to overtorquing lug nuts, or there may be rust buildup or dirt between the hub and rotor... unequally or improperly torqued lug nuts can also cause a rotor to not spin true. Improper torque sequence... ect. The list goes on.
It's possible to have a bad glazing on a rotor and it never give you trouble... there's alot of variables.