CJ3Flyr
Super Moderator
As we sit here on the verge of a potential debt-driven currency crisis some things come to mind.
- We spend too much money at State and Federal levels.
- We need to spend less.
- Pork, waste and unfunded mandates also come to mind.
I can see that ethics & transparency have been missing and are sorely needed. There needs to be a focus on the founders intentions that people serve in Congress then go home, not make a career of it. That's part of it.
In the midst of all of this I keep coming back to spending less. So... the big question: How do we spend less and have a minimal reduction in services while maximizing the reduction of gov't interference? I can see pay and benefits packages for gov't workers need to be looked at. I can see processes and red tape need a good hard look too. One area of red tape that could save big money IMHO is the contracting process. I know very little about it other than we have $600 toilet seats. I understand we have them because of tort, too many agencies overseeing a project, some bizarre and some legitimate compliance standards and many other factors.
How do we get it so the gov't can go to Home Depot and buy a toilet seat? How can we do that without sacrificing quality? How do we empower on the local level without tempting people to steal and cheat? Stealing, cheating and then working around the resultant laws is part of how we ended up where we are; greedy, stupid (ie shortsighted) people wreck everything. Somebody stole 'x', some company shorted the gov't on a promise in either, quantity or quality and a rule, process or oversight was added then someone went to work for an exemption or 'crack' for the new law.
Basically how do we make gov't consumption more efficient without being vulnerable to greedy, stupid people? I am talking about everything from Dept of Interior, DOE, DOD et al.
If you had a 'clean slate' to set up a system of gov't contracting what would you do? What would some of the checks & balances be? What would a lean, mean, safe & effective system of awarding contracts look like?
Let the :rockthrow:begin
- We spend too much money at State and Federal levels.
- We need to spend less.
- Pork, waste and unfunded mandates also come to mind.
I can see that ethics & transparency have been missing and are sorely needed. There needs to be a focus on the founders intentions that people serve in Congress then go home, not make a career of it. That's part of it.
In the midst of all of this I keep coming back to spending less. So... the big question: How do we spend less and have a minimal reduction in services while maximizing the reduction of gov't interference? I can see pay and benefits packages for gov't workers need to be looked at. I can see processes and red tape need a good hard look too. One area of red tape that could save big money IMHO is the contracting process. I know very little about it other than we have $600 toilet seats. I understand we have them because of tort, too many agencies overseeing a project, some bizarre and some legitimate compliance standards and many other factors.
How do we get it so the gov't can go to Home Depot and buy a toilet seat? How can we do that without sacrificing quality? How do we empower on the local level without tempting people to steal and cheat? Stealing, cheating and then working around the resultant laws is part of how we ended up where we are; greedy, stupid (ie shortsighted) people wreck everything. Somebody stole 'x', some company shorted the gov't on a promise in either, quantity or quality and a rule, process or oversight was added then someone went to work for an exemption or 'crack' for the new law.
Basically how do we make gov't consumption more efficient without being vulnerable to greedy, stupid people? I am talking about everything from Dept of Interior, DOE, DOD et al.
If you had a 'clean slate' to set up a system of gov't contracting what would you do? What would some of the checks & balances be? What would a lean, mean, safe & effective system of awarding contracts look like?
Let the :rockthrow:begin
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